![]() That nice graphical menu from the PS2 version is also gone, replaced by Dragon Quest’s familiar-but-archaic white-on-black text menus-this would’ve been an easy fit for the touch screen, which is used almost exclusively to provide party information during battles and maps when you’re running around in the world. But it’s still a great take on the traditional JRPG If you’ve ever heard the orchestrated versions, it’s hard to go back to the imitation version.īut most damagingly, the game’s lovely orchestrated score, which elevated all of the game’s tracks and was originally introduced specifically for the North American PS2 release, has been replaced with a collection of regular ol’ MIDIs. The story is standard fare, with none of the inventive flair of some of the series’ earlier entries. You’re a bandana-wearing, silent male protagonist who used to be a guard at a castle until an evil jester rolled in, stole a magical staff, and wrecked up the place. With your king and his daughter-transformed into a Yoda-esque monster and a horse, respectively-in tow, you follow the jester from town to town, make new friends who join your party, and take him down, avenging your personal vendetta and saving the world in the process. The paint-by-numbers story is made more entertaining by a fun and memorable cast of characters. ![]() Voice acting in the PS2 era could be hit-or-miss (the cringeworthy Final Fantasy X is infamously awkward), but the main cast here is pretty good even if NPCs and monsters are still spotty.įurther Reading Review: Dragon Quest VII is for people who already love Dragon Quest Yangus, the reformed bandit with a heart of gold, and Jessica, the magic-using heiress with comically gratuitous fashion sense, are both franchise highlights, and the voice acting makes them all the more endearing. ![]() The class systems of Dragon Quest VI and VII are also gone, replaced by a skill point system that feels less flexible but also makes characters feel more distinct from one another. In both of those previous games, any character could master any job and learn any skill, even if some characters had base stats that were better suited for some jobs than for others. In Dragon Quest VIII, each character can dump skill points into five different categories that are unique to the character-putting points into weapons or unarmed combat can earn you stat boosts, and characters also have more wide-ranging categories like “Courage” or “Humanity” that confer a range of bonuses and abilities. ![]()
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